using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace TowerDefence_QF
{
    /// <summary>
    /// 关卡数据类：储存关卡的敌人波次，敌人类型
    /// </summary>
    [Serializable]
    public class Level :ScriptableObject
    {      
        public List<Wave> Waves = new List<Wave>();
    }
}

